One handcrafted taxi job — cinematic, reactive, and wildly replayable.
🎮 Highlights
Analog Taximeter · Interactive Passenger Conversations (Q&A) · Legal & Illegal Missions · Fare-Evasion Chases · Multi-Company Management · Metrics Dashboard
⚙️ Core Features
Retro-modern UI with a vintage analog taximeter (day/night, special fare, HUD).
Interactive Passenger Conversations (Q&A) with timed choices → dynamic tip multipliers and mood reactions.
Speed & damage awareness: drive rough, earn less; crash hard and they bail.
Smart client finder with multiplayer-synced NPCs.
Illegal gigs (drugs, beat-ups) with pursuers, LOS & escape logic for cinematic tension.
Fare-evasion system: chase, tackle distance, surrender animations, bonus on capture.
Trip Summary overlay: distance, fare, tips, penalties, company cut, performance.
Flexible payouts: cash, items, or both; split to driver / company as you like.
Everything configurable: payouts, probabilities, timers, speeds, NPC pools, legal/illegal toggles, company splits—dial it all in config.lua.
Open & adaptable: clean exports/callbacks in utils.lua, bridge-ready, easy to extend and plug into your economy, society, or inventory.
Anti-hacking by design: server-side fare math, permission checks, rate limits, input sanity checks, and secure net events.
Themeable & translatable UI: quick color palette swaps, font tweaks, and full i18n (EN/ES included).
🏢 Taxi Business Layer
Multi-company setup, ranks & permissions, per-company garages and management office, real-time metrics dashboard for owners.
🧩 Compatible with
ESX / QB / QBOX
OX / QB Target · OX / QB / Quasar / Core / PS / QS / TGIANN Inventories · ESX/QB Native
Fully open & export-ready (utils.lua)
🔒 Built Right
Server-side validation, rate-limited events, optimized NPC pooling & cleanup.
📽️ Preview: YouTube
📖 Docs: